Ever since the origination of the formula of the multiplayer online battle arena (MOBA) and action real-time strategy (ARTS) subgenre of real-time strategy video gaming, not many games have been able to have the impact of Smite, a free-to-play third-person video game that was developed and published by Hi-Rez Studios in 2014.
The game, which is currently available on Microsoft Windows, macOS, Xbox One, PlayStation 4 and Nintendo Switch, is about gods, goddesses, immortals, creatures, and other mythological figures taking part in team-based combat. Players control these characters and use their unique abilities and tactics to fight other player-controlled gods and non-player-controlled soldiers. Unlike other games from the MOBA genre which are typically played from a top-down perspective, players in Smite control their characters in a unique third person perspective.
Smite God Gameplay
Smite has various game modes that come with their own specific objectives and rules. On a majority of them, however, players are formed into two teams of five on each side, with the goal being to fight each other and defeat a giant warrior known as the Titan, located in the opposite team’s base while also providing protection for your own Titan.
At the beginning of the game, players are placed at opposite sides of a map at what is called the team’s fountain. Each player is further granted an amount of gold in which they would use to purchase starting items that would enhance the players’ character with special bonuses or abilities. To get to the opposing team’s Titan, players would have to go through the either of the three continuous lanes that are present in the game. Each of these lanes, however, happen to be defended by a Phoenix and a pair of extra defensive towers who are able to deal a huge amount of damage to enemies that come too close. The goal to win the game would, therefore, have to include the killing of opposing team’s Phoenixes.
Another notable part of Smite’s gameplay is the jungle where computer-controlled monsters such as packs of Cyclops or Furies (Harpies) periodically spawn. The monsters are distributed symmetrically across the map and they appear at specific locations. If a player’s character happens to kill a certain kind of monster, a buff that grants a specific ability for a limited amount of time drops down on the ground in the jungle to be picked up by any player. The different types of buffs that become available after killing a monster includes:
– Mana (mana regen & cooldown reduction bonus),
– Damage (basic damage & power bonus),
– Speed (movement speed bonus),
– Attack Speed (in-hand attack speed & power bonus)
– Protection Reduction Aura (negation of some of the protections of enemy players within 55 units).
In addition to the above-named buffs, there are some buffs that become present after three special neutral monsters who spawn less frequently have been killed. The buffs granted from the killing of the Fire Giant, Gold Fury, and Pyromancer are powerful damage for a medium length of time, a set amount of Gold, and a speed boost when coming out of the base for the entire team.
List of Smite Gods and their Order of Release
As at the time of writing, Smite has one hundred and three (103) characters/gods which players can choose from to play the game. These gods are from thirteen different pantheons and are grouped into five classes. The available pantheons include Arthurian, Celtic, Chinese, Egyptian, Greek, Hindu, Japanese, Mayan, Norse, Polynesian, Roman, Slavic, and Voodoo, while the classes of the characters are Assassin, Guardian, Hunter, Mage, and Warrior.
Here is a comprehensive list of all the gods in the game in their order of release.
|Smite God||Release Date||Class||Pantheons|
|Ah Muzen Cab||2013-11-07||Hunter||Mayan|
In a particular game, two players on the same team are not allowed to select the same god, however, they are free to select gods from the same pantheon or class.
Regardless of the perceived strength of each character/god, all 103 of them are equipped with a basic attack, a passive trait, and four abilities with varying effects, such as area damage, crowd control, buffs, and others. These abilities are acquired and upgraded when the god increases levels by defeating phoenixes, towers or enemy characters. The maximum level that can be attained is 20 and going up successive levels is harder to achieve as the game goes by. Gold, which can be used to buy items that can increase power, defense, and abilities among various other things, can be gotten through three ways; standard periodic income, slaying enemies or selling off already owned items.